Late last year, Roblox — which makes a Minecraft-like game-creation platform mostly used by kids — filed for an IPO. Here's how the company describes its product in the S.E.C. filing: An average of 36.2 million people from around the world come to Roblox every day to connect with friends. Together they play, learn, communicate, explore, and expand their friendships, all in 3D digital worlds that are entirely user-generated, built by our community of nearly 7 million active developers. We call this emerging category “human co-experience,” which we consider to be the new form of social interaction we envisioned back in 2004.
"human co-experience"
"human co-experience"
"human co-experience"
Late last year, Roblox — which makes a Minecraft-like game-creation platform mostly used by kids — filed for an IPO. Here's how the company describes its product in the S.E.C. filing: An average of 36.2 million people from around the world come to Roblox every day to connect with friends. Together they play, learn, communicate, explore, and expand their friendships, all in 3D digital worlds that are entirely user-generated, built by our community of nearly 7 million active developers. We call this emerging category “human co-experience,” which we consider to be the new form of social interaction we envisioned back in 2004.